Hoe heet / waar vind ik de MP / HP mod?

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Gebruikersavatar
Alpha
Berichten: 367
Lid geworden op: 13 okt 2004, 13:10
Locatie: Nootdorp

Hoe heet / waar vind ik de MP / HP mod?

Bericht door Alpha » 21 mar 2006, 11:41

Heey,
Ik zie wel is op forums zown MP / HP mod... Onder de avatar komen dan balkjes te staan wat aan moet geven hoe actief die gebruiker is...

Kheb al op phpbbhacks.com gezocht maar ik kan 'm niet meer vinden

Als iemand weet hoe die heet of war ik 'm kan vinden, zou ik daar erg blij mee zijn :)

gegroet,
Ruben

Gebruikersavatar
hendry
Berichten: 629
Lid geworden op: 04 sep 2005, 10:41
Contacteer:

Re: Hoe heet / waar vind ik de MP / HP mod?

Bericht door hendry » 21 mar 2006, 12:19

Alpha schreef:Heey,
Ik zie wel is op forums zown MP / HP mod... Onder de avatar komen dan balkjes te staan wat aan moet geven hoe actief die gebruiker is...

Kheb al op phpbbhacks.com gezocht maar ik kan 'm niet meer vinden

Als iemand weet hoe die heet of war ik 'm kan vinden, zou ik daar erg blij mee zijn :)

gegroet,
Ruben
Ik heb hem ook een keer gezien in een premoddod forum maar ik weet niet meer welke

Gebruikersavatar
Bee
Berichten: 13403
Lid geworden op: 29 aug 2004, 10:30

Bericht door Bee » 21 mar 2006, 15:30

Ik heb hem van een website ergens in een uithoek van het Europese internet:

Code: Selecteer alles

################################################################# 
## Description: Ce mod ajoute des niveaux visible dans le profil et dans ## les messages. 
## Niveau : le niveau est basé sur l'activité du membre! 
## HP: represente l'activité du membre. 
## MP: represente comment le membre a repondu aux messages. 
## Exp: represente le pourcentage de messages posté par un membre. 
## 
## Degré d'installation : facile 
## Templs d'installation : 5 Minutes 
## Fichiers à editer : 4 
## ./includes/usercp_viewprofile.php 
## ./viewtopic.php 
## ./templates/subSilver/viewtopic_body.php 
## ./templates/subSilver/profile_view_body.php 
## 
## Fichiers à inclure : 
## levelmod/exp_bar_fil.gif 
## levelmod/exp_bar_filexp_bar_fil_end.gif 
## levelmod/exp_bar_filexp_bar_left.gif 
## levelmod/exp_bar_filhp_bar_fil.gif 
## levelmod/exp_bar_filhp_bar_fil_end.gif 
## levelmod/exp_bar_filhp_bar_left.gif 
## levelmod/exp_bar_fillevel_bar_emp.gif 
## levelmod/exp_bar_fillevel_bar_right.gif 
## levelmod/exp_bar_filmp_bar_fil.gif 
## levelmod/exp_bar_filmp_bar_fil_end.gif 
## levelmod/exp_bar_filmp_bar_left.gif 
#################################### 
# 
#-----[ OPEN ]------------------------------------------ 
# 

./includes/usercp_viewprofile.php 

# 
#-----[ FIND ]------------------------------------------ 
# 

$search = '<a href="' . $temp_url . '">' . $lang['Search_user_posts'] . '</a>'; 

# 
#-----[ AFTER, ADD ]------------------------------------------ 
# 
/* BEGIN LEVEL HACK 
* Note: all new variables are prefixed with level_ to 
* be sure of not overwriting other variables. 
*/ 

/* Determine Level 
* 
* A users level is determined by their total number of posts. 
* We use a nice mathmatical formula to translate a post count 
* into a level. 
* Note, a user with zero posts is level 0 
* 
*/ 

if($profiledata['user_posts'] < 1) 
{ 
   $level_level = 0; 
} 
else 
{ 
   $level_level = floor( pow( log10( $profiledata['user_posts'] ), 3 ) ) + 1; 
} 

/* Determine HP 
* 
* HP is based on user activity. 
* Max HP is based on the users level, and will be the same for 
* all users of the same level. 
* 
* Current HP is based on the users posts per day. 
* The higher the users posts per day (ppd), the more hp 
* they will have. A user with average ppd (as set below) 
* will have 50% of their hp. As a user goes over the average 
* ppd, they will have more hp, but the gains will lessen 
* as the users ppd goes up. This makes it difficult, but not 
* impossible to have 100% hp. 
* 
* For users with under the average ppd, they will have 
* hp equal to 1/2 the percentage their ppd is of average. 
* ie- a user with 2.5 ppd, and an average ppd of 5 
* will have 25% hp. 
* 
* Users who miraculously manage to get higher than 100% 
* of their max health. (by posting far more than average) 
* will get a bonus to their max hp. 
* 
* Note that a user with a level of zero, has 0 / 0 hp. 
* 
*/ 

/* 
* This value determines what the 'average' posts per day is 
* Users above this value will have more hp, and users below 
* will have less. A user with exactly this posts per day 
* will have 50% of his max hp. 
* 
* This variable should NOT be zero. 
* You may set this to a decimal amount (eg 5.1, 2.35) 
*/ 
   $level_avg_ppd = 5; 

/* 
* this value sets how hard it is to achieve 100% 
* hp. The higher you set it, the harder it is to 
* get full hp. 
* 
* to judge how high to set it, a user must have 
* posts per day equal to the $level_avg_ppd plus 
* the number set below. 
* 
* This should NOT be zero. 
*/ 
   $level_bonus_redux = 5; 


if($level_level < 1) 
{ 
   $level_hp = "0 / 0"; 
   $level_hp_percent = 0; 
} 
else 
{ 
   $level_max_hp = floor( (pow( $level_level, (1/4) ) ) * (pow( 10, pow( $level_level+2, (1/3) ) ) ) / (1.5) ); 
    
   if($posts_per_day >= $level_avg_ppd) 
   { 
      $level_hp_percent = floor( (.5 + (($posts_per_day - $level_avg_ppd) / ($level_bonus_redux * 2)) ) * 100); 
   } 
   else 
   { 
      $level_hp_percent = floor( $posts_per_day / ($level_avg_ppd / 50) ); 
   } 
    
   if($level_hp_percent > 100) 
   { 
      //Give the User bonus max HP if they have more than 100% hp 
      $level_max_hp += floor( ($level_hp_percent - 100) * pi() ); 
      $level_hp_percent = 100; 
   } 
   else 
   { 
      $level_hp_percent = max(0, $level_hp_percent); 
   } 
    
   $level_cur_hp = floor($level_max_hp * ($level_hp_percent / 100) ); 
    
   //Be sure that a user has no more than max 
   //and no less than zero hp. 
   $level_cur_hp = max(0, $level_cur_hp); 
   $level_cur_hp = min($level_max_hp, $level_cur_hp); 
    
   $level_hp = $level_cur_hp . " / " . $level_max_hp; 
} 


/* Determine MP 
* 
* MP is calculated by how long the user has been around 
* and how often they post. 
* 
* Max MP is based on level, and increases with level 
* Each post a user makes costs them mp, 
* and a user regenerates mp proportional to how 
* many days they have been registered 
* 
*/ 

//Number of days the user has been at the forums. 
$level_user_days = max(1, round( ( time() - $profiledata['user_regdate'] ) / 86400 )); 

//The mp cost for one post. 
//Raising this value will generally decrease the current 
// mp for most posters. 
//This may be set to a decimal value (eg, 2, 2.1, 3.141596) 
//This should NOT be set to 0 
$level_post_mp_cost = 1; 

//This determines how much mp a user regenerates per day 
//Raising this value will generally increase the current 
// mp for most posters. 
//This may be set to a decimal value (eg, 3, 3.5, 2.71828) 
//This should NOT be set to 0 
$level_mp_regen_per_day = 4; 

if($level_level < 1) 
{ 
   $level_mp = "0 / 0"; 
   $level_mp_percent = 100; 
} 
else 
{ 
   $level_max_mp = floor( (pow( $level_level, (1/4) ) ) * (pow( 10, pow( $level_level+2, (1/3) ) ) ) / (pi()) ); 
    
   $level_mp_cost = $profiledata['user_posts'] * $level_post_mp_cost; 
    
   $level_mp_regen = max(1, $level_user_days * $level_mp_regen_per_day); 
    
   $level_cur_mp = floor($level_max_mp - $level_mp_cost + $level_mp_regen); 
   $level_cur_mp = max(0, $level_cur_mp); 
   $level_cur_mp = min($level_max_mp, $level_cur_mp); 
    
   $level_mp = $level_cur_mp . " / " . $level_max_mp; 
    
   $level_mp_percent = floor($level_cur_mp / $level_max_mp * 100); 
} 


/* Determine EXP percentage 
* 
* Experience is determined by how far the user is away 
* from the next level. This is expressed as a percentage. 
* 
* Note, a user of level 0 has 100% experience. Making one post 
* will put them at level 1. Also, a user that is shown to have 100% 
* experience, will go up a level on their next post. 
* 
*/ 

if($level_level == 0) 
{ 
   $level_exp = "0 / 0"; 
   $level_exp_percent = 100; 
} 
else 
{ 
   $level_posts_for_next = floor( pow( 10, pow( $level_level, (1/3) ) ) ); 
   $level_posts_for_this = floor( pow( 10, pow( ($level_level - 1), (1/3) ) ) ); 

   $level_exp = $profiledata['user_posts'] . " / " . $level_posts_for_next; 
   $level_exp_percent = floor( ($profiledata['user_posts'] - $level_posts_for_this) / 
                        max(1,($level_posts_for_next - $level_posts_for_this)) * 100); 
} 

/* END LEVEL HACK */ 

# 
#-----[ FIND ]------------------------------------------ 
# 

'U_SEARCH_USER' => append_sid("search.$phpEx?search_author=" . urlencode($profiledata['username'])), 
# 
#-----[ AFTER, ADD ]------------------------------------------ 
# 
/* BEGIN LEVEL MOD */ 
         "HP" => $level_hp, 
         "HP_WIDTH" => $level_hp_percent, 
         "HP_EMPTY" => ( 100 - $level_hp_percent ), 
         "MP" => $level_mp, 
         "MP_WIDTH" => $level_mp_percent, 
         "MP_EMPTY" => ( 100 - $level_mp_percent ), 
         "EXP" => $level_exp, 
         "EXP_WIDTH" => $level_exp_percent, 
         "EXP_EMPTY" => ( 100 - $level_exp_percent ), 
         "LEVEL" => $level_level, 
         /* END LEVEL MOD */ 
# 
#-----[ OPEN ]------------------------------------------ 
# 

./templates/subSilver/profile_view_body.tpl 

# 
#-----[ FIND ]------------------------------------------ 
# 

<tr> 
<td valign="top" align="right" nowrap="nowrap"><span class="gen">{L_INTERESTS}:</span></td> 
<td> <b><span class="gen">{INTERESTS}</span></b></td> 
</tr> 
# 
#-----[ AFTER, ADD ]------------------------------------------ 
# 
<!-- [BEGIN LEVEL MOD] --> 
<tr> 
<td valign="top" align="right"><span class="gen">Level:</span></td> 
<td><b><span class="gen">{LEVEL}</span></b></td> 
</tr> 
<tr> 
<td> </td> 
<td align="left"> 
<table cellspacing="0" cellpadding="0" border="0"> 
<tr> 
<td align="left"><span class="postdetails">HP:</span></td> 
<td align="right"><span class="postdetails"><b>{HP}</b></span></td> 
<td> </td> 
</tr> 
<tr> 
<td colspan="2"> 
<table cellspacing="0" cellpadding="0" border="0"> 
<tr> 
<td><img src="templates/subSilver/images/level_mod/hp_bar_left.gif" width="2" height="12" /></td> 
<td><img src="templates/subSilver/images/level_mod/hp_bar_fil.gif" width="{HP_WIDTH}" height="12" /></td> 
<td><img src="templates/subSilver/images/level_mod/hp_bar_fil_end.gif" width="1" height="12" /></td> 
<td><img src="templates/subSilver/images/level_mod/level_bar_emp.gif" width="{HP_EMPTY}" height="12" /></td> 
<td><img src="templates/subSilver/images/level_mod/level_bar_right.gif" width="1" height="12" /></td> 
</tr> 
</table> 
</td> 
<td align="left"><span class="gen"> {HP_WIDTH}%</span></td> 
</tr> 
</table> 
</td> 
</tr> 

<tr> 
<td> </td> 
<td align="left"> 
<table cellspacing="0" cellpadding="0" border="0"> 
<tr> 
<td align="left"><span class="postdetails">MP:</span></td> 
<td align="right"><span class="postdetails"><b>{MP}</b></span></td> 
<td> </td> 
</tr> 
<tr> 
<td colspan="2"> 
<table cellspacing="0" cellpadding="0" border="0"> 
<tr> 
<td><img src="templates/subSilver/images/level_mod/mp_bar_left.gif" width="2" height="12" /></td> 
<td><img src="templates/subSilver/images/level_mod/mp_bar_fil.gif" width="{MP_WIDTH}" height="12" /></td> 
<td><img src="templates/subSilver/images/level_mod/mp_bar_fil_end.gif" width="1" height="12" /></td> 
<td><img src="templates/subSilver/images/level_mod/level_bar_emp.gif" width="{MP_EMPTY}" height="12" /></td> 
<td><img src="templates/subSilver/images/level_mod/level_bar_right.gif" width="1" height="12" /></td> 
</tr> 
</table> 
</td> 
<td align="left"><span class="gen"> {MP_WIDTH}%</span></td> 
</tr> 
</table> 
</td> 
</tr> 

<tr> 
<td> </td> 
<td align="left"> 
<table cellspacing="0" cellpadding="0" border="0"> 
<tr> 
<td align="left"><span class="postdetails">EXP:</span></td> 
<td align="right"><span class="postdetails"><b>{EXP}</b></span></td> 
<td> </td> 
</tr> 
<tr> 
<td colspan="2"> 
<table cellspacing="0" cellpadding="0" border="0"> 
<tr> 
<td><img src="templates/subSilver/images/level_mod/exp_bar_left.gif" width="2" height="12" /></td> 
<td><img src="templates/subSilver/images/level_mod/exp_bar_fil.gif" width="{EXP_WIDTH}" height="12" /></td> 
<td><img src="templates/subSilver/images/level_mod/exp_bar_fil_end.gif" width="1" height="12" /></td> 
<td><img src="templates/subSilver/images/level_mod/level_bar_emp.gif" width="{EXP_EMPTY}" height="12" /></td> 
<td><img src="templates/subSilver/images/level_mod/level_bar_right.gif" width="1" height="12" /></td> 
</tr> 
</table> 
</td> 
<td align="left"><span class="gen"> {EXP_WIDTH}%</span></td> 
</tr> 
</table> 
</td> 
</tr> 
<!-- [END LEVEL MOD] --> 
# 
#-----[ OPEN ]------------------------------------------ 
# 

./viewtopic.php 

# 
#-----[ FIND ]------------------------------------------ 
# 

$row_class = ( !($i % 2) ) ? $theme['td_class1'] : $theme['td_class2']; 

# 
#-----[ AFTER, ADD ]------------------------------------------ 
# 
/* BEGIN LEVEL HACK 
* Note: all new variables are prefixed with level_ to 
* be sure of not overwriting other variables. 
*/ 

/* Determine Level 
* 
* A users level is determined by their total number of posts. 
* We use a nice mathmatical formula to translate a post count 
* into a level. 
* Note, a user with zero posts is level 0 
* 
*/ 

if($postrow[$i]['user_posts'] < 1) 
{ 
   $level_level = 0; 
} 
else 
{ 
   $level_level = floor( pow( log10( $postrow[$i]['user_posts'] ), 3 ) ) + 1; 
} 

/* Determine HP 
* 
* HP is based on user activity. 
* Max HP is based on the users level, and will be the same for 
* all users of the same level. 
* 
* Current HP is based on the users posts per day. 
* The higher the users posts per day (ppd), the more hp 
* they will have. A user with average ppd (as set below) 
* will have 50% of their hp. As a user goes over the average 
* ppd, they will have more hp, but the gains will lessen 
* as the users ppd goes up. This makes it difficult, but not 
* impossible to have 100% hp. 
* 
* For users with under the average ppd, they will have 
* hp equal to 1/2 the percentage their ppd is of average. 
* ie- a user with 2.5 ppd, and an average ppd of 5 
* will have 25% hp. 
* 
* Users who miraculously manage to get higher than 100% 
* of their max health. (by posting far more than average) 
* will get a bonus to their max hp. 
* 
* Note that a user with a level of zero, has 0 / 0 hp. 
* 
*/ 

/* 
* This value determines what the 'average' posts per day is 
* Users above this value will have more hp, and users below 
* will have less. A user with exactly this posts per day 
* will have 50% of his max hp. 
* 
* This variable should NOT be zero. 
* You may set this to a decimal amount (eg 5.1, 2.35) 
*/ 
   $level_avg_ppd = 5; 

/* 
* this value sets how hard it is to achieve 100% 
* hp. The higher you set it, the harder it is to 
* get full hp. 
* 
* to judge how high to set it, a user must have 
* posts per day equal to the $level_avg_ppd plus 
* the number set below. 
* 
* This should NOT be zero. 
*/ 
   $level_bonus_redux = 5; 

/* 
* We need to calculate the user's 
* posts per day because it's not done for us, 
* unlike in profile.php 
*/ 
   $level_user_ppd = ($postrow[$i]['user_posts'] / max(1, round( ( time() - $postrow[$i]['user_regdate'] ) / 86400 ))); 

if($level_level < 1) 
{ 
   $level_hp = "0 / 0"; 
   $level_hp_percent = 0; 
} 
else 
{ 
   $level_max_hp = floor( (pow( $level_level, (1/4) ) ) * (pow( 10, pow( $level_level+2, (1/3) ) ) ) / (1.5) ); 
    
   if($posts_per_day >= $level_avg_ppd) 
   { 
      $level_hp_percent = floor( (.5 + (($level_user_ppd - $level_avg_ppd) / ($level_bonus_redux * 2)) ) * 100); 
   } 
   else 
   { 
      $level_hp_percent = floor( $level_user_ppd / ($level_avg_ppd / 50) ); 
   } 
    
   if($level_hp_percent > 100) 
   { 
      //Give the User bonus max HP if they have more than 100% hp 
      $level_max_hp += floor( ($level_hp_percent - 100) * pi() ); 
      $level_hp_percent = 100; 
   } 
   else 
   { 
      $level_hp_percent = max(0, $level_hp_percent); 
   } 
    
   $level_cur_hp = floor($level_max_hp * ($level_hp_percent / 100) ); 
    
   //Be sure that a user has no more than max 
   //and no less than zero hp. 
   $level_cur_hp = max(0, $level_cur_hp); 
   $level_cur_hp = min($level_max_hp, $level_cur_hp); 
    
   $level_hp = $level_cur_hp . " / " . $level_max_hp; 
} 


/* Determine MP 
* 
* MP is calculated by how long the user has been around 
* and how often they post. 
* 
* Max MP is based on level, and increases with level 
* Each post a user makes costs them mp, 
* and a user regenerates mp proportional to how 
* many days they have been registered 
* 
*/ 

//Number of days the user has been at the forums. 
$level_user_days = max(1, round( ( time() - $postrow[$i]['user_regdate'] ) / 86400 )); 

//The mp cost for one post. 
//Raising this value will generally decrease the current 
// mp for most posters. 
//This may be set to a decimal value (eg, 2, 2.1, 3.141596) 
//This should NOT be set to 0 
$level_post_mp_cost = 1; 

//This determines how much mp a user regenerates per day 
//Raising this value will generally increase the current 
// mp for most posters. 
//This may be set to a decimal value (eg, 3, 3.5, 2.71828) 
//This should NOT be set to 0 
$level_mp_regen_per_day = 4; 

if($level_level < 1) 
{ 
   $level_mp = "0 / 0"; 
   $level_mp_percent = 100; 
} 
else 
{ 
   $level_max_mp = floor( (pow( $level_level, (1/4) ) ) * (pow( 10, pow( $level_level+2, (1/3) ) ) ) / (pi()) ); 
    
   $level_mp_cost = $postrow[$i]['user_posts'] * $level_post_mp_cost; 
    
   $level_mp_regen = max(1, $level_user_days * $level_mp_regen_per_day); 
    
   $level_cur_mp = floor($level_max_mp - $level_mp_cost + $level_mp_regen); 
   $level_cur_mp = max(0, $level_cur_mp); 
   $level_cur_mp = min($level_max_mp, $level_cur_mp); 
    
   $level_mp = $level_cur_mp . " / " . $level_max_mp; 
    
   $level_mp_percent = floor($level_cur_mp / $level_max_mp * 100); 
} 


/* Determine EXP percentage 
* 
* Experience is determined by how far the user is away 
* from the next level. This is expressed as a percentage. 
* 
* Note, a user of level 0 has 100% experience. Making one post 
* will put them at level 1. Also, a user that is shown to have 100% 
* experience, will go up a level on their next post. 
* 
*/ 

if($level_level == 0) 
{ 
   $level_exp = "0 / 0"; 
   $level_exp_percent = 100; 
} 
else 
{ 
   $level_posts_for_next = floor( pow( 10, pow( $level_level, (1/3) ) ) ); 

   $level_exp = $postrow[$i]['user_posts'] . " / " . $level_posts_for_next; 
   $level_exp_percent = floor( ($postrow[$i]['user_posts'] - $level_posts_for_this) / 
                        max(1,($level_posts_for_next - $level_posts_for_this)) * 100);    
} 

/* END LEVEL HACK */ 

#-----[ FIND ]------------------------------------------ 
# 

'POSTER_AVATAR' => $poster_avatar, 

# 
#-----[ AFTER, ADD ]------------------------------------------ 
# 
/* BEGIN LEVEL MOD */ 
      "POSTER_HP" => $level_hp, 
      "POSTER_HP_WIDTH" => $level_hp_percent, 
      "POSTER_HP_EMPTY" => ( 100 - $level_hp_percent ), 
      "POSTER_MP" => $level_mp, 
      "POSTER_MP_WIDTH" => $level_mp_percent, 
      "POSTER_MP_EMPTY" => ( 100 - $level_mp_percent ), 
      "POSTER_EXP" => $level_exp, 
      "POSTER_EXP_WIDTH" => $level_exp_percent, 
      "POSTER_EXP_EMPTY" => ( 100 - $level_exp_percent ), 
      "POSTER_LEVEL" => $level_level, 
      /* END LEVEL MOD */ 
# 
#-----[ OPEN ]------------------------------------------ 
# 

./templates/subSilver/viewtopic_body.tpl 

# 
#-----[ FIND ]------------------------------------------ 
# 

</span><br /><span class="postdetails">{postrow.POSTER_RANK}<br />{postrow.RANK_IMAGE}{postrow.POSTER_AVATAR}<br /><br />{postrow.POSTER_JOINED}<br />{postrow.POSTER_POSTS}<br />{postrow.POSTER_FROM} 

# 
#-----[ AFTER, ADD ]------------------------------------------ 
# 
<!-- [BEGIN LEVEL MOD] --> 
<span class="postdetails"> 
Level: <b>{postrow.POSTER_LEVEL}</b> 

<table cellspacing="0" cellpadding="0" border="0"> 
<tr> 
<td align="left"><span class="postdetails">HP:</span></td> 
<td align="right"><span class="postdetails"><b>{postrow.POSTER_HP}</b></span></td> 
<td> </td> 
</tr> 
<tr> 
<td colspan="2"> 
<table cellspacing="0" cellpadding="0" border="0"> 
<tr> 
<td><img src="templates/subSilver/images/level_mod/hp_bar_left.gif" width="2" height="12" /></td> 
<td><img src="templates/subSilver/images/level_mod/hp_bar_fil.gif" width="{postrow.POSTER_HP_WIDTH}" height="12" /></td> 
<td><img src="templates/subSilver/images/level_mod/hp_bar_fil_end.gif" width="1" height="12" /></td> 
<td><img src="templates/subSilver/images/level_mod/level_bar_emp.gif" width="{postrow.POSTER_HP_EMPTY}" height="12" /></td> 
<td><img src="templates/subSilver/images/level_mod/level_bar_right.gif" width="1" height="12" /></td> 
</tr> 
</table> 
</td> 
<td align="left"><span class="gen"> {postrow.POSTER_HP_WIDTH}%</span></td> 
</tr> 
</table> 

<table cellspacing="0" cellpadding="0" border="0"> 
<tr> 
<td align="left"><span class="postdetails">MP:</span></td> 
<td align="right"><span class="postdetails"><b>{postrow.POSTER_MP}</b></span></td> 
<td> </td> 
</tr> 
<tr> 
<td colspan="2"> 
<table cellspacing="0" cellpadding="0" border="0"> 
<tr> 
<td><img src="templates/subSilver/images/level_mod/mp_bar_left.gif" width="2" height="12" /></td> 
<td><img src="templates/subSilver/images/level_mod/mp_bar_fil.gif" width="{postrow.POSTER_MP_WIDTH}" height="12" /></td> 
<td><img src="templates/subSilver/images/level_mod/mp_bar_fil_end.gif" width="1" height="12" /></td> 
<td><img src="templates/subSilver/images/level_mod/level_bar_emp.gif" width="{postrow.POSTER_MP_EMPTY}" height="12" /></td> 
<td><img src="templates/subSilver/images/level_mod/level_bar_right.gif" width="1" height="12" /></td> 
</tr> 
</table> 
</td> 
<td align="left"><span class="gen"> {postrow.POSTER_MP_WIDTH}%</span></td> 
</tr> 
</table> 

<table cellspacing="0" cellpadding="0" border="0"> 
<tr> 
<td align="left"><span class="postdetails">EXP:</span></td> 
<td align="right"><span class="postdetails"><b>{postrow.POSTER_EXP}</b></span></td> 
<td> </td> 
</tr> 
<tr> 
<td colspan="2"> 
<table cellspacing="0" cellpadding="0" border="0"> 
<tr> 
<td><img src="templates/subSilver/images/level_mod/exp_bar_left.gif" width="2" height="12" /></td> 
<td><img src="templates/subSilver/images/level_mod/exp_bar_fil.gif" width="{postrow.POSTER_EXP_WIDTH}" height="12" /></td> 
<td><img src="templates/subSilver/images/level_mod/exp_bar_fil_end.gif" width="1" height="12" /></td> 
<td><img src="templates/subSilver/images/level_mod/level_bar_emp.gif" width="{postrow.POSTER_EXP_EMPTY}" height="12" /></td> 
<td><img src="templates/subSilver/images/level_mod/level_bar_right.gif" width="1" height="12" /></td> 
</tr> 
</table> 
</td> 
<td align="left"><span class="gen"> {postrow.POSTER_EXP_WIDTH}%</span></td> 
</tr> 
</table> 
</span> 
<!-- [END LEVEL MOD] --> 
# 
#-----[ SAVE AND CLOSE ]------------------------------------------ 
# 
# EoM
Zoals je ziet is hij in het Frans (voor mij geen probleem, maar voor anderen wellicht wel). Plaatjes kan je halen uit de volgende download: http://www.phpbbhacks.com/download/3936
Laatst gewijzigd door Bee op 22 mar 2006, 17:13, 1 keer totaal gewijzigd.
... Maar ik modereer (nog) niet.

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Diablo Gamer
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Lid geworden op: 02 jan 2004, 20:33
Locatie: Dalen/Drenthe/Holland
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Bericht door Diablo Gamer » 22 mar 2006, 15:59

hij kan ook die van phpbbhacks gebruiken ( heb PCP voor hem er in gegooit )
It`s nice to be important, but it`s more important to be nice.

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hendry
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Lid geworden op: 04 sep 2005, 10:41
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Bericht door hendry » 22 mar 2006, 16:18

@bee voor mij wel kan je hem meschien vertaal voor me :oops:

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Bee
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Lid geworden op: 29 aug 2004, 10:30

Bericht door Bee » 22 mar 2006, 17:55

Zo beter?
... Maar ik modereer (nog) niet.

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hendry
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Bericht door hendry » 22 mar 2006, 20:04

Bee schreef:Zo beter?
ah, veel beter :) bedankt Bee ik zal hem in loop van het weekenmt installeren :)

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Alpha
Berichten: 367
Lid geworden op: 13 okt 2004, 13:10
Locatie: Nootdorp

Bericht door Alpha » 30 mar 2006, 13:05

wat betekend:
## Niveau : le niveau est basé sur l'activité du membre!
## HP: represente l'activité du membre.
## MP: represente comment le membre a repondu aux messages.
## Exp: represente le pourcentage de messages posté par un membre.
Bij Exp heb ik al uitgevonden wat het is en hoe het gemeten word (Begin waarde is het aantal posts van de betreffende member en daarachter het totaal aantal posts en dan word het percentage berekend) maar van HP en MP heb ik geen idee hoe het gemeten word. Iemand die wel weet hoe dat berekend word?

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Bee
Berichten: 13403
Lid geworden op: 29 aug 2004, 10:30

Bericht door Bee » 30 mar 2006, 17:32

Alpha schreef:wat betekend:
## Niveau : le niveau est basé sur l'activité du membre!
## HP: represente l'activité du membre.
## MP: represente comment le membre a repondu aux messages.
## Exp: represente le pourcentage de messages posté par un membre.
Bij Exp heb ik al uitgevonden wat het is en hoe het gemeten word (Begin waarde is het aantal posts van de betreffende member en daarachter het totaal aantal posts en dan word het percentage berekend) maar van HP en MP heb ik geen idee hoe het gemeten word. Iemand die wel weet hoe dat berekend word?
HP: Activiteit van de gebruiker
MP: Hoe actief de gebruiker reageert op berichten
EXP: Het percentage van de berichten geplaatst door een gebruiker.
... Maar ik modereer (nog) niet.

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Alpha
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Lid geworden op: 13 okt 2004, 13:10
Locatie: Nootdorp

Bericht door Alpha » 30 mar 2006, 22:19

thnx en hoe worden HP en MP gemeten?

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Bee
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Lid geworden op: 29 aug 2004, 10:30

Bericht door Bee » 31 mar 2006, 17:28

Dat wordt in de commentaar in de code uitgelegd.
... Maar ik modereer (nog) niet.

soqs
Berichten: 188
Lid geworden op: 11 feb 2006, 09:15

Bericht door soqs » 31 mar 2006, 17:50

Hallo,

heeft iemand er een screen of een voor beeld van.

Groeten, Soqs.

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Mickroz
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Bericht door Mickroz » 31 mar 2006, 21:25

Als het niet gaat zoals het moet, dan moet het zoals het gaat!
I don't need to "get a life." I'm a Gamer, I have lots of lives!
Forumer (n). 1) One who runs a forum or is an active member of one or more web forums.

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Alpha
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Lid geworden op: 13 okt 2004, 13:10
Locatie: Nootdorp

Bericht door Alpha » 31 mar 2006, 21:26

http://www.gamepearl.nl/forum vind je een voorbeeld ;)

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Alpha
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Bericht door Alpha » 31 mar 2006, 21:27

Bee schreef:Dat wordt in de commentaar in de code uitgelegd.
ik snap je niet helemaal... :roll:

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Mickroz
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Bericht door Mickroz » 31 mar 2006, 21:30

zie weinig HP/MP/EXP op die site staan,kan aan mij liggen :roll:
Als het niet gaat zoals het moet, dan moet het zoals het gaat!
I don't need to "get a life." I'm a Gamer, I have lots of lives!
Forumer (n). 1) One who runs a forum or is an active member of one or more web forums.

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Alpha
Berichten: 367
Lid geworden op: 13 okt 2004, 13:10
Locatie: Nootdorp

Bericht door Alpha » 31 mar 2006, 21:31

Mickroz schreef:zie weinig HP/MP/EXP op die site staan,kan aan mij liggen :roll:
mijn site? moet je ff naar viewtopic gaan :) zeker wel :D

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Mickroz
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Bericht door Mickroz » 31 mar 2006, 21:36

ja daar zit ik :P
Afbeelding

mag jij zeggen waar :P
Als het niet gaat zoals het moet, dan moet het zoals het gaat!
I don't need to "get a life." I'm a Gamer, I have lots of lives!
Forumer (n). 1) One who runs a forum or is an active member of one or more web forums.

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Alpha
Berichten: 367
Lid geworden op: 13 okt 2004, 13:10
Locatie: Nootdorp

Bericht door Alpha » 31 mar 2006, 21:38

ooh woeps kgeef de oude link :oops:
http://www.gamepearl.nl/GP2 :P

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Mickroz
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Lid geworden op: 05 nov 2005, 06:28
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Bericht door Mickroz » 31 mar 2006, 21:42

hehe ;) nice forum template trouwens
Als het niet gaat zoals het moet, dan moet het zoals het gaat!
I don't need to "get a life." I'm a Gamer, I have lots of lives!
Forumer (n). 1) One who runs a forum or is an active member of one or more web forums.

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